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PM1717-0C

 
 

 
 

 

FOR TECHNICAL ASSISTANCE 

CONTACT:

 

 

Merit Industries, Inc. Customer Service Department 

 

USA and Canada call toll-free: 

 

1-800-445-9353 

 

Outside the USA and Canada call:

 

(215) 639-4700 

 

FAX

(215) 639-5346 

 

2525 State Rd., P.O. Box 8529, Bensalem, PA 19020-8529 

SCORPION

 

9000 

Owner’s Guide

 

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COPYRIGHT © 1995 MERIT INDUSTRIES, INC.

 

 

PM1717-0C 

SCORPION™ 9000 MANUAL 

SITE PREPARATION 

 

In determining the location for your SCORPION™ 
9000 dart game, consideration must be given to the 
location of a suitable electrical outlet. Since the 
game is a computerized device, it should have a 
separate circuit, if at all possible. If a circuit is not 
available, care should be taken to provide a clean 
and constant voltage. As a basic guideline, never 
connect the unit to a circuit that also supplies power 
to freezers, coolers or other high power-consuming 
and electrical-noise-making equipment. 
 
The game should be prominently located to attract 
attention, but not where games will be interrupted by 
people walking through the playing area. The play 
area must extend approximately 8’ from the front of 
the machine to accommodate the throw line. 

 
SET-UP AND INSTALLATION 

 

Floor Model Installation 

 
1. 

Locate and remove the plastic bag stapled 
to the top of the base section. This bag 
contains the game keys. 

 
2. 

Locate the Velcro hook on the base of the 
cabinet. The Velcro hook is holding the 
target section in its fold-down position. Pull 
the target section up until the Velcro latch on 
the target section door separates from the 
Velcro hook on the base section. Continue 
pulling the target section up until it locks into 
its upright position. Refer to Figure 7.

 

 
3. 

Use a #564 key to unlock the target door. 
On the upper, right corner of the target door 
you will see a safety hook holding the door 
in its closed position. Push the hook upward 
to release the target door. Inside, stapled to 
the floor of the target section, you will find a 
plastic bag with three threaded knobs. Place 
the knobs and washers in the holes 
provided as shown in Figure 9. 

 
4. 

Close the target section door. 

 
5. 

Using the key provided, open the coin box 
door. 

 
6. 

Remove the line cord from the coin box and 
attach it to the receptacle on the back of the 
cabinet. See

 

Figure 7.

 

 
7. 

Locate and remove the bag of hardware 
inside the coin box. This hardware is used to 
secure the game to the wall. Refer to the 
instructions contained within the bag to 
properly install the hook needed for your 
application. 

 
8. 

Move the game into position. Adjust the 
levelers until the game does not rock and is 
stable. Attach the safety chain from the 
game to the wall hook installed in step 7.

 

 
9. 

Set the floor mark for the throw line. In the 
U.S.A., the throw line should be placed 8 
feet from the face of the target. In some 
European countries, the throw line distance 
is placed 2.44 meters or 2.37 meters from 
the face of the target. Consult your local 
rules for throw line distances. The throw line 
decal can be found in the coin box. 

 
10. 

Plug the power cord into the wall outlet. 
Power up the game. 

 

Disassembly of Target from Base 

 
If you decide to move the game to a different 
location and you do not have access to a large van 
or vehicle, you may need to disassemble the target 
from the base. In those circumstances, follow the 
steps below. 
 
1. 

Unplug and remove the power cord from the 
back of the game. Store the power cord for 
future use. 

 
2. 

With the game in the upright position, open 
the control panel door. Disconnect the target 
lamp power cord from the power supply. 
Unhook the light power cord from the clips 
holding it in place to the back of the cabinet. 
Also disconnect the main wiring harness or 
harnesses that may connect between the 
target and base sections. Close and lock the 
control panel door. 

 
3. 

Unlock and open the target section door. 
Carefully pull the target lamp power cord 
and other wiring harnesses up into the 
target compartment. Next, remove the large 
black assembly knobs and washers. Store 
the knobs outside of the target section for 
future use. Carefully close and lock the 
target section door. Remove all keys from 
the target door lock. 

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COPYRIGHT © 1995 MERIT INDUSTRIES, INC. 

SCORPION™ -+9000 MANUAL 

PM1717-0C 

 
4. 

Locate the anti-tip bracket on the rear of the 
cabinet (see Figure 7). Pull upwards on the 
bracket while folding the top section down. 
Make sure that the top unit is resting on the 
metal support bracket and that the Velcro 
loop on the target section securely aligns 
with the Velcro hook on the base section. 

 
5. 

Standing at the back facing the folded down 
target section, place one hand on the target 
section and apply a small amount of force 
forward to hold the section in place. With 
your other hand, take the hinge pin that is 
bent to form a handle and pull outward. (See 
Figure 8.) Make sure that the hinge pin is 
fully removed. Repeat the same procedure 
for the other hinge pin. 

 
6. 

You are now ready to remove the target 
section. Lift the target section upward 
slightly and position it over the safety base 
hook. Place the target section, 

HINGE END 

ONLY

, on the floor. 

 

NOTE:

 

DO NOT REST THE TARGET SECTION ON HOOD 
END. REST IT ON THE HINGE END ONLY. FAILURE 
TO DO SO COULD DAMAGE CABLES OR 
OVERHEAD DISPLAY.

 

 

Reassembly of Target to Base

 

 
1. 

The reassembly of the target section is very 
similar to that of disassembly. Position the 
target section so that it is resting on the 
metal bracket of the base. Align the hinges 
of the target section with the base section 
hinge pins. Install the hinge pins, locking 
them into position. Refer to Figure 8

.

 

 

NOTE:   YOU MAY HAVE TO LIFT THE TARGET SECTION 

SLIGHTLY TO ALLOW THE HINGE PINS TO MOVE 
FREELY INTO THE LOCKED POSITION. 

 
2. 

Open the base control panel door. 

 
3. 

Make sure that the hinge pins are in the 
locked position. Next swing the target 
section up into its upright position. 

4. 

Very carefully open the target section front 
door. Place the large black assembly knobs 
and washers into the hole that they were 
removed from during disassembly. (Refer to 
“Floor Model Installation”, step 3.)

 

 
5. 

Locate the overhead light power cable in the 
control panel section. Feed your overhead 

light power cable down into the base and 
reconnect it to the power supply. Also 
reconnect the main harness or harnesses 
that interconnect between the sections. 

 
6. 

Close all doors and reconnect the power 
cord to the back of the game. Reposition the 
game to the wall and reconnect the safety 
chain to the wall. Plug your power cord into 
the wall outlet and turn on the power. 

 

Wall Mount Installation 

 
Your dart game is designed for permanent mounting 
to any wall constructed in accordance with standard 
building codes. Installing your dart cabinet is not 
difficult but the following steps must be followed. 
 
Your game comes equipped with a mounting bracket 
which attaches to the wall. The complete assembled 
cabinet weighs 85 pounds and is supported by the 
mounting bracket. The unit attaches to the bracket  
by means of four carriage bolt spacers, extending 
from the back of the cabinet. 
 
If you aren't familiar with how to locate wall studs or 
if you run into a questionable type of wall 
construction - GET HELP!! 
 
The following instructions are recommended as one 
method of installing your dart game. If you have a 
special situation , or a different method, we remind 
you that the cabinet will only be as stable as the wall 
is and the way that the bracket attaches to the wall. 
 

NOTE

BE SURE THAT THE AREA BEHIND THE WALL 
DOES NOT CONTAIN WIRES OR PIPES THAT MAY 
BE DAMAGED BY THE BRACKET FASTENERS

 
There must be a minimum 9 1/2" clearance on both 
sides of the game to allow for door opening and 
access to the coin mech. 
 
REFER TO FIGURES 10, 11 and 12 FOR STEPS 1 
THROUGH 8.

 

 
1. 

Find the location of a wall stud by using a 
stud finder, a joint in the wall board or 
paneling or by measuring in multiples of 16" 
from any known stud. Once you think you've 
found it, a good way to make sure is to tap 
in a small finishing nail about 2" above the 
floor. If the stud is there, you should hit it 
after putting the nail in about 1/2" to 3/4". 

 

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PM1717-0C 

SCORPION™ 9000 MANUAL 

2. 

Measure up 68" from the floor on the 
mounting stud and mark the wall with a 
pencil. 

 
3. 

Using the nail that you used before, drive it 
in just to make sure that you're still lined up 
on the stud. If you aren't, go 1/2" either way 
until you hit it. 

 
4. 

Open the front door of the cabinet and 
remove the locking bolt from the mounting 
bracket. Close and lock the front door. 

 
 5. 

Remove the mounting bracket from the back 
of the cabinet. Place the bracket against the 
wall with the center (threaded) hole directly 
over the mark you made in step 2. Now 
mark the upper hole with a pencil. 

 
6. 

Remove the nail and  place the bracket on 
the wall. Put a lag screw through the top 
hole and into the wall. Tighten the screw far 
enough so that the bracket swings slightly. 

 
7. 

With the bracket not moving and level, mark 
the holes shown in Figure 12

.

 Swing the 

bracket to the side and install (4)  Molly bolts 
into the outer holes. Then, install and tighten 
all remaining screws. 

 
8. 

Slide the cabinet onto the wall bracket. 
Make sure it is secure and won't fall down. 

 
9. 

Install the Ultrasonic Transducer assembly 
(Player Change Sensor) as shown in  
Figure 5: 

 
 

(a)  Route the transducer cable through the 
 

large hole in the center of the hood 

 assembly. 

 
 

(b)  Secure the Ultrasonic Transducer 
 

assembly to the lamp hood using the (2) 

 

#10 - 24 wing nuts (HW3253) provided. 

 
 

(c)  Connect the transducer cable to J9 on 
 

the STG01 board. 

 
10. 

Mount the left and right expansion brackets 
and the wood filler as shown in Figure 5: 

 
 

(a)  Mount the left bracket (MW4028) to the 
 

hood using (2) carriage bolts and wing 

 nuts. 

 

 

(b)  Slide the wood filler into place between 
 

the left and right brackets on top of the 

 game. 

 
 

(c)   Mount the right bracket (MW4029) to 
 

the hood using (2) carriage bolts and 

 wing 

nuts. 

 
11. 

Using (4) #10-24 wing nuts (HW3253), 
mount the overhead display to the brackets 
installed in step 10. 

 
12. 

Route the overhead display wire up through 
the hole in the wood filler and down through 
the slot on the left, top of the machine. 
Connect the wire to the 3-pin female 
connector on the power supply. 

 
13. 

Route the ribbon cable from J7 on the 
STG01 board up through the overhead 
display and over the top of the game. 
Connect the other end to the connector on 
the top, left side of the game. 

 
14. 

On games equipped with the linear power 
supply, attach the line cord to the AC power 
supply at the base of the cabinet. Tighten 
the cable lock assembly so that the cord is 
secured to the game. 

 
15. 

Attach the price decal above the control 
panel, as shown in Figure 13

.

 

 
16. 

Proceed to Section 3 - Testing Your Game. 

 

Disconnecting the Cancel Game Feature 

 
If the Cancel Game feature is not needed, you may 
disable the option by following the steps given 
below. 
 
1. 

Open the target section door. 

 
2. 

Locate the cancel game switch assembly on 
the left side of the cabinet. 

 
3. 

Disconnect one or both of the wires 
attached to the Cancel Game switch. This 
will disable the cancel game feature. 

 
4. 

Close the target section door. 

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COPYRIGHT

 1995 MERIT INDUSTRIES, INC.

 

SCORPION™ 9000 MANUAL 

PM17170C 

GAME OPERATION 

 

Target Alarm

 

 
If darts are thrown while the game is in idle mode, 
the target alarm will sound and the overhead light 
will go off (for a few minutes). This feature can be 
disabled by turning off DIP switch 1-8. 
 

Clearing Credits

 

 
To clear credits, first power off the game. Next, press 
and hold the PLAYER CHANGE button while turning 
the game back on. When the “STUC BUTTON” 
message appears on the overhead, release the 
PLAYER CHANGE button and the credits will be 
cleared. 

 

Free Play

 

 

A 2-pin connector is provided on the main harness to 
allow you to enable free play. See Figures 1 and 2 
for the location of the connector. 
 
If you wish to enable free play, you will need (2) .062 
male molex pins, a connector housing and .18 
gauge wire. Insert the molex pins into the connector 
housing and attach it to the existing 2-pin connector 
on the main harness. Loop the wire as seen in 
Figure 3. Free play mode is enabled as long as the 
connection is made. 
 
If you want the ability to enable/disable free play 
without having to connect and disconnect the wires, 
Merit suggests you insert a switch. To do this, simply 
cut the looped wire and solder the ends to the switch 
(see Figure 3).

 

 

 

 

 
 
 

 

Figure 1 - LOCATION OF "FREE PLAY" 

CONNECTOR ON MAIN HARNESS 

(UPRIGHT MODEL) 

 

Figure 2 - LOCATION OF "FREE PLAY" 

CONNECTOR ON MAIN HARNESS  

(WALL MOUNT MODEL) 

 

Figure 3 - "FREE PLAY" CONNECTION      

CONNECTOR & .18 

GAUGE WIRE

STG01 CPU BOARD

MAIN HARNESS 2-PIN CONNECTOR

STG01 CPU 

BOARD

MAIN HARNESS  2-PIN 

CONNECTOR

CONNECTOR & .18 

GAUGE WIRE

MOLEX 2-PIN HOUSING

MOLEX 2-PIN HOUSING

 

.18 GAUGE WIRE WITH 

MOLEX PINS

 

SWITCH

 

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COPYRIGHT

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PM17170C 

SCORPION™ 9000 MANUAL 

 

 

Figure 4 - OVERHEAD AND TARGET SECTIONS - INTERNAL VIEW 

(FLOOR MODEL) 

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COPYRIGHT

 1995 MERIT INDUSTRIES, INC.

 

SCORPION™ 9000 MANUAL 

PM17170C 

 

 

Figure 5 - OVERHEAD AND TARGET SECTIONS - INTERNAL VIEW  

(WALL MOUNT MODEL) 

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COPYRIGHT

 1995 MERIT INDUSTRIES, INC. 

 

PM17170C 

SCORPION™ 9000 MANUAL 

 
 

Figure 6 - CONTROL PANEL SECTION - INTERNAL VIEW 

(FLOOR MODEL) 

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COPYRIGHT

 1995 MERIT INDUSTRIES, INC.

 

SCORPION™ 9000 MANUAL 

PM17170C 

 

Figure 7 - REAR VIEW OF GAME 

 (FLOOR MODEL) 

 

Figure 8 - TARGET SECTION HINGE IN LOCKED & UNLOCKED POSITIONS 

 (FLOOR MODEL) 

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COPYRIGHT

 1995 MERIT INDUSTRIES, INC. 

 

PM17170C 

SCORPION™ 9000 MANUAL 

Figure 9 - INTERNAL VIEW - TARGET SECTION  

(FLOOR MODEL) 

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 1995 MERIT INDUSTRIES, INC.

 

10 

SCORPION™ 9000 MANUAL 

PM17170C 

 

 

SEE FIG. 8 FOR MOUNTING 

HARDWARE TO BE USED 

WITH THE TYPE OF WALL 

YOUR GAME IS TO BE 

MOUNTED ON. PLEASE NOTE 

HARDWARE IS TO BE 

INSTALLED ON THE TOP & 

BOTTOM OF THIS BRACKET

SEE FIG. 7 FOR MOUNTING 

HARDWARE TO BE USED 

WITH THE TYPE OF WALL 

YOUR GAME IS TO BE 

MOUNTED ON.

 

SEE FIG. 8 FOR 

MOUNTING 

HARDWARE

 

68” 

FROM

 

FLOOR

 

CENTER LINE 

OF STUD

 

FLOOR

 

INSTRUCTIONS FOR PLASTIC 

OR LEAD EXPANSION 

ANCHORS: 

1. DRILL AS REQUIRED 

2. HAMMER ANCHOR FLUSH TO  

  WALL (STEP 1) 

3. USE NO.10 X 1” LONG SHEET 

  METAL SCREW W/WASHER (if 

  needed) . PUT THROUGH HOLE 

  IN WALL BRACKET & 

FOR USE WITH 

CINDER BLOCK, 

BRICK OR 

CONCRETE WALLS 

ONLY 

INSTRUCTIONS FOR HOLLOW 

WALL ANCHORS: (SUPPLIED)

1. DRILL 5/16” HOLE 

2. INSERT ANCHOR & 

  TIGHTEN (STEPS 1 & 2). 

3. REMOVE SCREW FROM 

 ANCHOR. 

4. PLACE SCREW & WASHER 

  THROUGH HOLE IN WALL 

  BRACKET & TIGHTEN 

(STEP 3)

FOR USE WITH 

HOLLOW WALLS 

ONLY 

WOOD STUDDED WALLS

 

BRICK OR CONCRETE

WALLS

METAL STUDDED WALLS 

CINDER BLOCK 

WALLS 

Figure 10 -  WALL STUDS 

Figure 11 - MOLLY BOLTS

 

Figure 12 - WALL BRACKET

 

Figure 13 - LOCATION OF PRICE DECAL 

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COPYRIGHT

 1995 MERIT INDUSTRIES, INC. 

 

PM17170C 

SCORPION™ 9000 MANUAL 

11 

FACTORY DIP SWITCH SETTINGS - PROGRAMS 4779-XX AND 4978-XX 

 

NOTE:  GAMES WITH RANDOM CRICKET AND ITS VARIABLE OVERHEAD DISPLAY (4978-XX) REFER 
 

TO DIP SWITCH #1 AND DIP SWITCH #2A.  

 

FOR GAMES WITH A FIXED OVERHEAD DISPLAY AND NO RANDOM CRICKET REFER TO DIP 

 

SWITCH #1 AND DIP SWITCH #2B. 

 

 
 

DIP SWITCH #1 

 OFF  ON   

CRICKET - NORMAL GAME 

1

š

 

 

INCREASE CRICKET COST BY 1 CREDIT, ADD 10 ROUNDS 

NO STATS DISPLAYED IN WIN MODE 

2

 

š

STATS DISPLAYED IN WIN MODE 

MISSED DART DETECTOR/AUTO PLAYER CHANGE 
INACTIVE 

3

 

š

MISSED DART DETECTOR/AUTO PLAYER CHANGE 
ACTIVE 

SOLID BULLSEYE IN ALL CRICKET GAMES 

4

 

š

SPLIT BULLSEYE IN ALL CRICKET GAMES 

SOLID CRICKET BULLSEYE 25 POINTS 

5

 

š

SOLID CRICKET BULLSEYE 50 POINTS 

SOLID BULLSEYE ALL GAMES BUT CRICKET 

6

š

 

 

SPLIT BULLSEYE ALL GAMES BUT CRICKET 

SOLID BULLSEYE NOT VALID FOR ‘01 DOUBLE 
IN/DOUBLE OUT 

7

 

š

SOLID BULLSEYE VALID FOR ‘01 DOUBLE IN/DOUBLE 
OUT 

TARGET ALARM OFF 

8

 

š

TARGET ALARM ON 

 

DIP SWITCH #2A — 

PROGRAM 4978-XX

  

OFF 

ON 

 

SET FOR FIXED OVERHEAD DISPLAY 

1

 

š

SET FOR VARIABLE OVERHEAD DISPLAY 

 

 

 

 

 

BONUS MATCH FEATURE DISABLED 

3

 

š

BONUS MATCH FEATURE ENABLED 

IDLE MODE PROMOTIONAL CREDIT (FREE PLAY) 
DISABLED 

4

 

š

IDLE MODE PROMOTIONAL CREDIT (FREE PLAY) 
ENABLED 

TEAM GAME COSTS ARE DEFAULTED 

5

 

š

TEAM 301 AND 501 GAMES COST 1 CREDIT PER PLAYER 

SOLO CHALLNEGER® NO EXTRA CREDIT 

6

š

 

 

SOLO CHALLENGER® ADDS 1 CREDIT 

FROZEN PLAYER GOING OUT - OPPOSING TEAM 
WINS (NDA RULES) 

7

 

š

FROZEN PLAYER GOING OUT - TEAM BUSTS, PLAYER 
LOSES 1 TURN (EUROPEAN RULES) 

TEAM CRICKET - EITHER PLAYER CLOSES TO WIN 

8

 

š

TEAM CRICKET - BOTH PLAYERS CLOSE TO WIN 

 

DIP SWITCH #2B — 

PROGRAM 4779-XX

  

OFF 

ON 

 

ROUND LIMITS CONTROL (SEE ROUND LIMITS 
TABLE 2) 

1

 

š

 

ROUND LIMITS CONTROL (SEE ROUND LIMITS 
TABLE 2) 

2

š

 

 

 

BONUS MATCH FEATURE DISABLED 

3

 

š

BONUS MATCH FEATURE ENABLED 

IDLE MODE PROMOTIONAL CREDIT (FREE PLAY) 
DISABLED 

4

 

š

IDLE MODE PROMOTIONAL CREDIT (FREE PLAY) 
ENABLED 

TEAM GAME COSTS ARE DEFAULTED 

5

 

š

TEAM 301 AND 501 GAMES COST 1 CREDIT PER PLAYER 

SOLO CHALLNEGER® NO EXTRA CREDIT 

6

š

 

 

SOLO CHALLENGER® ADDS 1 CREDIT 

OPPOSING TEAM WINS (NDA RULES) 

7

 

š

TEAM BUSTS, PLAYER LOSES 1 TURN (EUROPEAN 
RULES) 

TEAM CRICKET - EITHER PLAYER CLOSES TO WIN 

8

 

š

TEAM CRICKET - BOTH PLAYERS CLOSE TO WIN 

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 1995 MERIT INDUSTRIES, INC.

 

12 

SCORPION™ 9000 MANUAL 

PM17170C 

GAME OPTIONS AND ROUND LIMITS TABLES 

 
 

GAMES AND OPTIONS 

 
 

GAMES

 

301/501/701/ 
801/901/1001 

Hi- 

Score 

Lo- 

Score 

Burma 

Road

 

Shanghai Baseball 

Cricket

 

Crazy Cricket

†‡

 

Pick-It Cricket

†‡

 

POSSIBLE 
OPTIOINS 

Open In/Out* 
Double In/Out* 
Masters Out* 
Team* 
‘01 Equal Darts™ 

NONE NONE  NONE  NONE 

NONE 

Cut Throat

 

Team

 

No Score

 

 

*All options can be combined except Masters Out cannot be combined with Double In or Double Out. 

All Cricket options can be combined except No-Score cannot be combined with either the Cut Throat or Team. 

These games are only available if you have the Crazy Cricket program (4978-XX) 

 
 
 

ROUND LIMITS TABLES 

 
 

 

ROUND LIMITS TABLE 1

PROGRAM 4978-XX 

 

NONE CRIC ALL LONG

301 

NONE NONE  10 

15 

501 

NONE NONE  15 

20 

701 

NONE NONE  20 

25 

801 

NONE NONE  25 

30 

901 

NONE NONE  25 

30 

1001 

NONE NONE  25 

30 

Hi-Score 

7-10 7-10 7-10 7-10 

Burma Road

 

9 9 9 9 

Shanghai 

7 7 7 7 

Baseball 

9 9 9 9 

Cricket* 

NONE 20/30 20/30 25/35 

Crazy Cricket

*

 

NONE 20/30 20/30 25/35 

Pick-It Cricket

*

 

NONE 20/30 20/30 25/35 

No-Score 
Cricket

*

 

NONE 10/20 10/20 15/25 

 

*DIP Switch 1-1 Off/On 

 

These games are only available in  

Program 4978-XX. 

 
 
 

 
 

 

ROUND LIMITS TABLE 2 

PROGRAM 4779-XX 

DIPS

 

2-1 OFF

2-1 OFF 

2-1 ON 

2-1 ON 

GAMES

  2-2 OFF

2-2 ON 

2-2 OFF

2-2 ON 

301 

NONE NONE  10 

15 

501 

NONE NONE  15 

20 

701 

NONE NONE  20 

25 

801 

NONE NONE  25 

30 

901 

NONE NONE  25 

30 

1001 

NONE NONE  25 

30 

Hi-Score 

7-10 7-10  7-10 7-10 

Lo-Score 

7-10 7-10  7-10 7-10 

Shanghai 

7 7  7 7 

Baseball 

9 9  9 9 

Cricket

*

 

NONE 20/30  20/30 25/35 

No-Score 

Cricket

*

 

NONE 10/20  10/20 15/25 

 

*DIP Switch 1-1 Off/On 

 

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COPYRIGHT

 1995 MERIT INDUSTRIES, INC. 

 

PM17170C 

SCORPION™ 9000 MANUAL 

13 

TESTING YOUR GAME

 

 
Merit’s Scorpion

 9000 has built-in tests to allow 

you to individually test all aspects of the game’s 
operation, without actually playing all the games. 
 

Power Up Tests 

 
On power-up, the game performs internal tests on 
the ROM and RAM. If the ROM fails, the lamps and 
displays will flash slowly; if the RAM fails the lamps 
and displays will flash quickly. 
 

• 

If a button is stuck, “STUC BUTTON” will flash in 
the score display. 

• 

A jammed coin mech will flash “COIN#” for the 
mech that is jammed. 

• 

If a target segment is stuck, the segment 
number will be shown in the temporary score 
display and “TARGET” will be flashed in the 
player score display. 

 
These problems must be corrected before the 
machine will continue. 
 

Operator-selectable Tests 

 
To enter test mode the game must be in the Idle 
Mode or Game Select Mode. Start the test mode by 
pressing the “TEST” button on the main CPU board 
or on the inside of the coin mech door. 
 
Upon entering Test Mode, the temporary score 
display will proceed with a numeric cycle test from 
“111” to “999.” When it’s finished, “cnA” will appear in 
the display. “cnA” indicates the first sub-test under 
Test 00; this test will begin unless the PLAYER 
SELECT button is used to select a different test. 
 

Test Descriptions 

 

Test 00 - Custom Coin Setup/Books Display 

 
This test allows the operator to change coin 
mech/coin credit settings, change game price 
settings and review the bookkeeping information. 
Press the Solo Challenger® button to select a sub-
test. 

 

Custom Coin Setup/Books Sub-Tests 

 

• 

A  -  Mechanical Mech Coin/Credit Setup 

• 

B  -  Electronic Mech Coin/Credit Setup 

• 

C  -  Custom Counter Setup 

• 

D  -  Game Pricing Setup 

• 

E   -  Alternate Pricing (Happy Hour) 

• 

F  -  Current Books Count* 

• 

G  -  Lifetime Books Count* 

• 

H  -  Game Popularity 

• 

I   -  Solo Challenger® Popularity 

• 

J   -  Set Delay 

• 

K - Bonus Credit Awarded 

• 

L - Promotional Credit 

• 

M  -  ‘01/Cricket Round Limits Setup

 

• 

N  -  Hi-Score/Lo-Score Round Limits Setup 

• 

O - Date Setup 

• 

P   -  Clock Setup 

• 

Q  -  Happy Hour Setup 

 

*The books are shown two at a time, to step through them, press 
the  “TEAM” button. 

This test is skipped in Program 4779-XX. 

 

Sub-Test A - Mechanical Mech Coin/Credit Setup 

 
When the test button is pressed, the temporary 
score display will show “cnA”. The Player 1 and 2 
displays will show the coin/credit ratio for mechs 1 
and 2. The 100’s digit of the display shows the 
number of coins; the 10’s and 1’s digits show  the 
number of corresponding credits. To change the coin 
values, press a single segment will add 1 to the 
count. For the credit values, pressing a single 
segment will add 1 to the count; pressing a double 
segment will subtract 1 from the count; pressing a 
triple segment will add 10 to the count. 
 
 

 

Mech 1 coins - Use target segment “1” 

 

 

Mech 1 credits - Use target segment “11” 

 

 

Mech 2 coins - Use target segment “2” 

 

 

Mech 2 credits - Use target segment “12” 

 

Sub-Test B - Electronic Mech Coin/Credit Setup 

 
The temporary score display will show “cnE” to 
indicate the electronic mech setup. This test works 
the same way as Sub-Test A. The target segment list 
below shows which segment to press for each input: 
 

Input 1 coins - target segment “1” 
Input 1 credits - target segment “11” 
Input 2 coins - target segment “2” 
Input 2 credits - target segment “12” 
Input 3 coins - target segment “3” 
Input 3 credits - target segment “13” 
Input 4 coins - target segment “4” 
Input 4 credits - target segment “14” 

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14 

SCORPION™ 9000 MANUAL 

PM17170C 

Special Coin/Credit Setting (US version only) 

 
The coin input value can be set to 0 for the special 3 
credits for $1 input. This setting will force the  credit 
value to 1 and it cannot be changed as long as the 
coins are set to 0. With this setting, the first and 
second coins entered will each give 1/2 credit and 
the third and fourth coins will each give a full credit, 
making the base credit cost 33 cents.

 

 
Sub-Test C - Custom Setup for Counter 

 
The Custom Counter Setup allows the mechanical 
meter to count up to 10 base units (of money) per 
coin entered. For example, assume that a game has 
2 mechs, a quarter and a half dollar. The quarter 
would be the base unit. For each quarter entered, 
the meter should be incremented once; for each half 
dollar, the meter should be incremented two times. 
 
The temporary score display will show “cnT” to 
indicate the counter setup. The following lists the 
display and which counter assignment is being 
displayed.  
 
 

Player 1  

 

Mechanical Mech 1 

 

Player 2 

 

Mechanical Mech 2 

 

Player 3  1’s 

Electronic Mech input 1 

 

Player 3  100’s 

Electronic Mech input 2 

 

Player 4  1’s 

Electronic Mech input 3 

 

Player 4  100’s 

Electronic Mech input 4 

 
You can increment the counter for each mech by 
pressing one of the following associated target 
segments: 
 
 

Segment 1   

Mechanical Mech 1 

 

Segment 2   

Mechanical Mech 2 

 

Segment 3   

Electronic Mech input 1 

 

Segment 13 

Electronic Mech input 2 

 

Segment 4   

Electronic Mech input 3 

 

Segment 14 

Electronic Mech input 4 

 

Sub-Test D - Game Pricing Setup 

 
The temporary score display will show “Cr”. To 
select the game to be priced, press that game’s 
button. The current game price, in credits per player, 
will appear in the Player 1 display. Pressing the 
single “1” segment will increase the cost by 1 (up to 
9). Pricing defaults are as follows: 

 
301 1CR 
501 2CR 
701 2CR 
801 3CR 

901 3CR 
1001 3CR 
Hi-Score 1CR 
Burma Road

 1CR 

Shanghai 1CR 
Baseball 1CR 
Cricket 2CR 
Pick-It Cricket

 2CR 

Crazy Cricket

 2CR 

No-Score Cricket 

Always less than cricket, 

 

but never less than 1 

 credit. 
†Only in  Program 4978-XX 
 

Sub-Test E - Alternate Pricing (Happy Hour)

 

 
The temporary score display will show “HHP” to 
indicate the alternate pricing setup mode. You may 
now program a second set of game prices, which 
can be used at designated times, like “happy hour.” 
This sub-test works the same as Sub-Test D, except 
the secondary tables are used. These prices will 
become active at designated times (see  
Sub-Test Q). 
 

NOTE: 

IF YOUR GAME IS NOT EQUIPPED WITH A RAM 
CLOCK, THIS FEATURE WILL NOT FUNCTION. 

 

Sub-Test F - Current Books Count 

 
The temporary score display will show “CR1” to 
indicate current coin counts mode. The Coin mech 1 
count is shown in the Player 1 and 2 displays; the 
coin mech 2 count is shown in the Player 3 and 4 
displays. Press the “TEAM” button to show the next 
set of counts, for electronic mechs 1 and 2, indicated 
by “CR2” on the display. Press the “TEAM” button 
again to get counts for electronic mechs 3 and 4, 
indicated by “CR3” on the display. 
 

Sub-Test G - Lifetime Books Counts 

 
This sub-test works the same as Sub-Test F, except 
the coin counts are for the lifetime of the game, not 
just the current books. The temporary score display 
will show “LF1”, indicating that you are in lifetime 
coin counts mode. The display will change to “LF2” 
and “LF3” for lifetime counts on electronic mechs. 
 

NOTE: 

THE CURRENT, LIFETIME AND GAME POPULARITY 
COUNTERS ARE MONITORED BY ERROR 
CORRECTION SOFTWARE. IF THE COUNTERS ARE 
CORRUPTED FOR ANY REASON, THE SOFTWARE 
WILL DETECT AND STORE THE ERROR. IF THE 
“CURRENT” AND “LIFETIME” COIN COUNTS ARE 
FLASHING, AN ERROR WAS DETECTED. ALL THE 
COUNTERS ARE RESTARTED FROM THE POINT 
OF THE ERROR. 

 

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PM17170C 

SCORPION™ 9000 MANUAL 

15 

Sub-Test H - Game Popularity 

 
The TEMPORARY SCORE display will show “POP” 
to indicate the game popularity counts mode. The 
game popularity displays the number of times each 
game was played. You select each game by 
pressing that game’s button. 
 

Sub-Test I - Solo Challenger® Popularity

 

 
The temporary score display will show “SOL” to 
indicate Solo Challenger® popularity counts mode. 
To see the popularity of Solo Challenger® for each 
game, press that game’s button. 
 

Sub-Test J - Set Delay

 

 
This sub-test allows you to set the delay between 
players when the “PLAYER CHANGE” button is 
pressed. The  temporary score display will show 
“SEt” and the Player 1 and 2 displays will show 
“dELAy”, indicating you are in set delay mode. The 
Player 3 and 4 displays will show the delay in 
seconds.  
 
The delay can range from 2 to 8 seconds, with the 
default being 4 seconds. To change the delay length 
press the single 1 target segment. The delay will 
increase 2 seconds for each segment press. 
 

Sub-Test K - Bonus Spin

 

 
This provides a random match feature at the end of 
each game. A randomly selected number is 
compared to the 1’s digit of all players’ scores. 
Credits equal to the cost of the game are awarded 
for each matching digit.  
 
The temporary score display will show “bon” 
indicating you are in the bonus spin feature mode. 
The bonus credit awarded while the Bonus Spin 
feature was activated is shown on the Player 2 
display. DIP switch S2-3 controls this feature. 
 

Sub-Test L - Promotional Credit

 

 
This feature automatically supplies a free credit after 
the machine has been in idle mode for 
approximately 30 minutes. The operator can remove 
this credit by pressing the cancel button and/or 
enable/disable this feature by toggling DIP switch 
S2-4.  
 
To indicate that you are in the promotional credit 
mode, the Player 1 and 2 displays will show “IdLE”, 
and the Player 3 and 4 displays will show “CREdIt”. 

The number of idle credits awarded while the feature 
was enabled is shown in the temporary score 
display. 
 

Sub-Test M - ‘01 and Cricket Round Limit Setup*

 

 
This sub-test allows you to adjust the round limits for 
all ‘01 and Cricket games. The temporary score 
display will show “rnd” and the Player 1 and 2 
displays will show “tAbLE” and the Player 3 and 4 
displays will show “NONE” indicating you are in 
round limits mode, table “NONE”.  
 
You now have access to 4 tables: NONE ( no round 
limit for ‘01 and Cricket games), CRIC (round limits 
for Cricket games, but not ‘01 games), ALL (round 
limits for both ‘01 and Cricket games) and LONG  
(round limits for Cricket and ‘01 games are 
extended). To change tables, press the single 1 
target segment. The next table name will appear in 
the Player 3 and 4 displays. 

*This test is skipped in Program 4779-xx. See 

Round Limits Table 

1

  

for round limits; if you have Program 4779-XX see 

Round Limits  

Table 2. 

 

Sub-Test N - Hi-Score Round Limits Setup

 

 
The temporary score display will show “HI-”, the 
Player 1 and 2 displays will show “SCORE”, and the 
Player 3 and 4 displays will show “RND” to indicate 
Hi-Score round limit setup mode. The round limit 
value will be shown in the Player 3 display. Press 
the single 1 segment to change the round limit (it 
can range from 7 to 10 rounds, with the default 
being 7 rounds). 
 

Sub-Test O - Date Setup

 

 
The temporary score display will show “dAt” to 
indicate the date setup mode. The date, month and 
year are shown in the Player 1, 2 and 4 displays.  
 
Use the ‘01 game button to select the “date” field, 
the ‘01 Equal button to select the “month” field and 
the Shanghai/Baseball button to select the “year” 
field. When one of these button is pressed, an 
indicator (a raised “c”) is displayed in the active field 
and the corresponding player lamp is lit. Use the 
Double In button to increment the value of the 
selected field; use the Double Out button to 
decrement the selected field.  
 

Sub-Test P - Clock Setup

 

 
The temporary score display will show “CLC” to 
indicate clock setup mode. The hour, minutes and 

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16 

SCORPION™ 9000 MANUAL 

PM17170C 

day of the week are shown in the Player 1, 2 and 4 
displays, respectively.  
 
Use the ‘01 game button to select the “hour” field, 
the ‘01 Equal button to select the “minutes” field and 
the Shanghai/Baseball button to select the “day” 
field. When one of these buttons is pressed an 
indicator will appear in the active field and the 
corresponding player lamp is lit. Use Double 
In/Double Out to increment/decrement the selected 
field. (For the day of the week, 1=Sunday and 
7=Saturday.) 
 

NOTE:   IF A RAM CLOCK IS NOT INSTALLED THIS 

FEATURE WILL NOT FUNCTION. 

 

Sub-Test Q - Happy Hour Setup 

 
The temporary score display will show “HHx”. The 
“x” indicates the day of the week (1-7). The default 
setup for the happy hour timer is 17:00 (5 PM). The 
starting time appears in the Player 1 and 2 displays 
and the ending time appears in the Player 3 and 4 
displays. If the starting time is greater than, or equal 
to, the ending time the feature is considered 
inactive. 
 
Use the “TEAM” button to step through the timers for 
each day of the week. Use the ‘01 game button to 
select the “starting time hours” field, the ‘01 Equal 
button to select the “starting time minutes” field, the 
Shanghai/Baseball button to select the “stopping 
time hours” field and the Hi-Score/Lo-Score button 
to select the “stopping time minutes” field. 
 
Use the Double In button to increment the value in 
the selected field and the Double Out button to 
decrement the value. 
 

NOTE:   IF A RAM CLOCK IS NOT INSTALLED THIS 

FEATURE WILL NOT FUNCTION. 

 

Once all of the sub-tests of the Custom Coin 
Setup/Books display test have been performed, 
press the “PLAYER CHANGE” button to select the 
remaining tests. Each press of the button will initiate 
a different test, starting with test 01 and ending with 
test 17. 

Test 01 through Test 10 - 7 Segment Display,  
 

LED and Lamp Tests 

 

Run tests 01 through 10 to check each of the 
game’s displays/LEDs/lamps. Each numbered test 
will light

 

a different row/display. If a bulb is out, 

directions for changing it can be found in the 
maintenance section of the manual. 

Test 11 - Target Test 

 

Test the target by pressing each of the segments. 
The target test will display the value of each 
segment pressed in the Player 2 display (the ‘01 
lamp indicates single; the Equal lamp indicates 
double; the Shanghai/Basball lamp indicates triple. 
When a closure is detected a tone will sound. 
Another tone will sound when the segment is 
released. The Player 3 and 4 displays will show 
“target”. 
 

Test 12 - Button/Lamp Test 

 
The button/lamp test will illuminate the lamp 
corresponding to each button pressed. The Player 
displays will show “button tESt”. 
 

NOTE: 

THE START/PLAYER CHANGE BUTTON WILL 
ALWAYS ILLUMINATE AND SOUND A TONE WHEN 
PRESSED. 

 

Test 13 - Missed Dart/Auto Player Change Test 

 

 
The missed dart detector test will illuminate the ‘01 
lamp and the Player 1 lamp when a missed dart is 
detected. The automatic player change will flash the 
‘01 Equal and Player 2 lamps when a person is 
detected in front of the machine. The Player 1 
display will show “tap”, the Player 3 display will show 
“a.p.c.” and the Player 4 display will show “-hi” or 
“-lo” if the missed dart detector/automatic player 
change feature is enabled. The display will show 
“NU” if the feature is disabled. 
 

NOTE:   THE PLAYER 4 DISPLAY WILL SHOW “-HI” WHEN 

THE ULTRASONIC UNIT IS TURNED “OFF” AND  
“-LO” WHEN THE UNIT IS TURNED “ON.”  

 

Test 14 - DIP Switch Test

 

 
The temporary score display will show “DIP” to 
indicate the test. The DIP switch settings will be 
shown with vertical bars on the Player score 
displays. Switch bank 1 is shown in the Player 1 and 
2 displays (with switch 1 to the left) and switch bank 
2 will be in the Player 3 and 4 displays (switch 1 on 
the left). A vertical bar on top indicates the switch is 
on; a vertical line on the bottom indicates the switch 
is off. 

 
Test 15 - Program Version Display 
 

“Pro” will be displayed in the temporary score 
display indicating program version and the program 
version number will appear in the Player 1 display. 
The current revision level will be shown in the Player 

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PM17170C 

SCORPION™ 9000 MANUAL 

17 

2 display. The actual program number will be shown 
in the Player 3 and 4 displays. 

 
Test 16 - Coin Mechs Test

 

 
This allows the operator to test the coin mechs 
without adding credits. When a coin is deposited the 
coin song is played and the mech number is 
displayed on the overhead, but no credits are added. 
 

Clearing Books/Reset Mode

 

 
To clear books or reset default settings, an option 
button is pressed along with the TEST button(s). 
Both buttons must be pressed simultaneously. Refer 
to the table below: 
 

BUTTONS

 

RESULTS 

Test + Double Out 

Clears Current Books 

Test + Masters Out 

Clear Lifetime & 
Current Books 

Test + Team 

Reset Factory Default 
Settings 

Test + Double In 

Resets Happy Hour 
Start/Stop Settings 

 

NOTE:   ADDITIONALLY, HOLDING IN THE PLAYER CHANGE 

BUTTON WHEN POWERING UP THE GAME WILL 
CLEAR ALL CREDITS AND COIN COUNTERS, 
ABORT ANY ACTIVE GAMES AND RESET THE IDLE 
MODE DISPLAY. 

 

MAINTENANCE 

 

Bulb Replacement 

 
To replace the light bulbs for REMOVE DARTS and 
THROW DARTS: 
 
1.  Unlock and open the target section door. 
2.  Locate the defective bulb. 
3.  Pull the bulb to remove it. 
4.  Replace with a GE #161 bulb. 
 
To replace the light bulbs for the Push-button Switch 
or Coin Lamp: 
 
1.  Unlock and open the control panel or coin mech 

door. 

2.  Locate and remove the defective bulb. 
3.  Replace with a GE #161 BULB. 
 
To replace the bulbs in the overhead display: 

 
1.  Loosen the 6 screws that secure the bezel to the 

frame and slide it off the chassis. 

2.  Locate the defective bulb. 
3.  Pull the bulb to remove it. 
4.  Replace with a GE #79 bulb. 
5.  Replace the bezel and secure with screws. 
 

Target Maintenance 

 

Removing Broken Tips 

 
Broken tips can sometimes be pushed into the cavity 
behind a segment and cause the segment to stick. If 
this happens you will have to remove the target 
matrix switch assembly to remove the tip. 
 
1.  Open the target door section. 
2.  Carefully remove the backboard and clean out 

all broken tips. 

3.  Reassemble the backboard assembly, making 

sure the latches are secure. 

 

Cleaning the Cabinet 

 
The cabinet, Lexan display and front base panel 
should all be cleaned with a damp cloth and mild 
detergent. The Lexan can be cleaned with a solution 
for Plexiglas or acrylic surfaces. 
 

NOTE: 

NEVER SUBMERGE THE TARGET OR SEGMENTS

 

 

IN WATER.

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18 

SCORPION™ 9000 MANUAL 

PM17170C 

TROUBLESHOOTING

 

(MERIT CUSTOMER SERVICE 1-800-445-9353)

 

 

PROBLEM ACTION 

No sound, overhead display or overhead 

light.

 

Check AC outlet  for power. 
Check for blown fuse.

 

Sound and overhead display function, but 

no overhead light. 

 

Check for proper connection of overhead lamp wiring via the    

STG03. 

Check fluorescent tube. 
Check lamp starter if applicable (some lamps do not need starters).

 

No power up sound or overhead display, 
but overhead lamp turns on. 

Check all connectors to power supply, AC input, +5V, and +12V 

outputs. +5V output must be >5.2V 

Check power connections to J1 on the STG01 board. 

Power-up sound & overhead lamp 

function, but no overhead display. 

Check 40-wire ribbon cable from STG01 to the overhead PC board 

for proper fit. 
Replace the overhead unit as necessary. 

No sound. 

Adjust volume control R25 on STG01 board. 
Check the connections to the speaker. 
Check for the presence of +12V on the power supply. 
Replace STG01 board or the speaker as necessary. 

RAM reset on every power-up. 
 

Check for correct DIP switch settings. 
Check integrity of DIP switches using game test switch. 
Replace the STG01 board as necessary. 

No push-button lamps light. 
 

Check proper connection of lamp connector J4 on STG01. 
Check black common wire loop to each lamp. 
Check for presence of +12V. 
Replace the STG01 board as necessary. 

Individual overhead LEDs do not light. 
 

Check the LED. Use a multimeter. 
Replace the driver IC as necessary. 

Some or no buttons or coin inputs work 

on the STG01 board. 
 

Check proper connection of switch connector J3. 
Check green common wire loop to each switch. 
Check each switch for functionality. 
Replace STG01 board as necessary. 

Coin jam display. 
 

Check the coin switch mechanism for a possible jammed coin. 
Check the actual coin switch for jammed lever. 
Ensure that the switch wiring connects the normally open contacts. 

Stuck segment display., 
 

Check that the wing nuts holding the target back board are finger 

tight. 

Check for broken tips wedged between a segment and the spider. 
Check for broken tips stuck behind a segment. 

No missed darts detected, auto player 

change not working. 
 

Switch position 3 on DIP switch 1 must be ON; check for correct 

DIP switch settings. 

RDP28 has not been properly connected to STG01 for missed 

darts; also check microphone connection. 

Check ultrasonic cable connection to J9 of STG01. 

Player change works but no missed darts 

are detected. 

Check the microphone connections to the RDP28 board. 
Check for correct DIP switch settings. 

Automatic player change does not work. 
 

Check for correct DIP switch settings. 
Is the cable from the ultrasonic transducer connected correctly to 

J9 on STG01? 

Replace the ultrasonic transducer. 
Replace the STG01 board. 

Only some missed darts are detected.

 

Replace the RDP28 board. 

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COPYRIGHT

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PM17170C 

SCORPION™ 9000 MANUAL 

19 

 

SCORPION™ 9000 SPARE PARTS LIST 

 
FLOOR MODEL

 

 

CABINET AND HARDWARE PARTS

 

WD2836-01 

CABINET, U/R D2, BASE 

MW1728 

CONTROL PANEL, U/R D2 

WD2831-01 

CABINET, U/R D2, TARGET 

HW8991 

HINGE, U/R D2 

HW8992 

HINGE PIN SCORPION FOLD-DOWN 

HW8960 

LEG LEVELER, 3/8-16” 

HW8716 

LOCK, FLAT, STR, #564, 1-7/16 

HW8986 

FACE PLATE LEAGUE SLOT ABS 

HW8198 

COIN HOLDER GENERIC BLACK W/YL 

HW8933 

STANDOFF, BLIND HOLE, 1/4” 

HW8985 

ENCLOSURE, OVERHEAD, PLASTIC 

HARNESSES AND CABLES 

EC2185 

CABLE, RIBBON, CPU TO MATRIX, 27” 

SA1554 

CABLE, RIBBON, 2 x 20, 59” 

ACCESSORIES 

GL4075 

DECAL, “BULL STARTS HERE” 

DT1100 

1/4” DART TIPS, WHITE 

SB3000 

KIT, SAFETY CHAIN HARDWARE 

SB1895 

SOLO CHALLENGER® PROMOTION KIT 

SB1783-02 

SIGN ASSEMBLY, EQUAL DARTS, ENGLISH, WRAPPED 

PM1717 

MANUAL,  SCORPION 9000 

S

S

A

A

3

3

2

2

1

1

3

3

-

-

0

0

3

KIT, BILL ACCEPTOR DOOR 25C- JCM1$ 

TARGET  PARTS 

HW8012 

TARGET MAT, RUBBER, NEOPRENE 093 

SA8704 

MATRIX/WOOD ASSEMBLY, LGTGT-S 

SB1484 

SPIDER W/SEGMENTS, LGTGT-S, BLACK-4 COLORS 

DS2001 

CATCH RING SEGMENT, LGTGT-XS, BLACK 

DS2009 

CATCH RING CAP, BLACK 

DS0073 

SPIDER, LGTGT-S, BLACK 

SEGMENT KITS FOR BLACK SPIDERS 

DS5078 

SEGMENT KIT SINGLE, LGTGT-S, CREAM (10 EACH) 

DS5079 

SEGMENT KIT DOUBLR/TRIPLE, LGTGT-S, GREEN (10 EACH) 

DS5085 

SEGMENT KIT DB/TP/OB, LGTGT-S, RED (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL) 

DS5087 

SEGMENT KIT SGL/IB, LGTGT-S, BLACK (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL)  

DECALS AND DISPLAYS 

GL1700-01 

DECAL, BASE, SCORPION, U/R D2, GRAY 

GL1701-01 

DECAL, TARGET, SCORPION, U/R D2, GRAY 

GL1734-05 

DECAL, INSTR.,EQUAL/BULL, ENG, UR D2 

GL1708 

DECAL, FOOT RAMP, U/R D2 

GL1703-01 

DECAL, CONTROL PANEL, U/R D2, SCORPION 

GL2778 

PLEXI, DISPLAY, OVERHEAD, SCORPION, U/R D2 

COIN MECHS (WITHOUT HARNESSING) 

HW8230 

COIN DOOR DBL-5/8” DUAL 25C 

ELECTRICAL/ELECTRONIC COMPONENTS 

EC2001 

CORD, POWER, U.S.A. 

SB1637 

SPEAKER ASSEMBLY, 6”, U/R D2 

SB1441-02 

TRANSDUCER ASSY, PIEZO, 7.0”LEADS (MICROPHONE ASSEMBLY) 

SB1905 

TRANSDUCER ASSY, ULTRASONIC (PLAYER CHANGE SENSOR) 

SB1796-0A 

LAMP ASSY, F15T8CW, 120V, CL79 

manuals/manuals_Support_Center_Darts_manuals_Scorpion_20Stinger_20PM1717_0C_pdf-html.html
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COPYRIGHT

 1995 MERIT INDUSTRIES, INC.

 

20 

SCORPION™ 9000 MANUAL 

PM17170C 

SCORPION™ 9000 SPARE PARTS LIST (cont’d)

 

 
 

TA10005 

*PCA, OVHD, LED, RNDM, CRKT  

SA1786 

*PCA, TARGET MICROPHONE INTERFACE (RDP28 BOARD) 

EC7533 

SWITCH MODE P/S, DART 

SB1573-01 

FILTER ASSEMBLY, POWER ENTRY, #10 LUG 

LAMPS AND SWITCHES 

LB1126 

BULB, T 1-3/4”, 6V, GE #79 (RDP02 OVERHEAD DISPLAY) 

LB1150 

BULB T 3-1/4”,14V, GE #161 (10 PACK - SWITCHES & COIN MECHS) 

LB2100 

LAMP, FLUORESCENT, 15”, F15T8CW 

SW1565 

*PBBODY, RECTANGULAR, RED, 301-1001 

SW1581-02 

*PBBODY, RECTANGULAR, GREEN, EQUAL DARTS™/SPOT CRICKET 

SW1569 

*PBBODY, RECTANGULAR, RED SHANGHAI/BSAEBALL 

SW1584 

*PBBODY, RECTANGULAR, RED, HI-SCORE/BRMA/321 

SW1582-02 

*PBBODY, RECTANGULAR, RED, CRICKET/CRAZY CRICKET/PICK-IT CRICKET 

SW1583-02 

*PBBODY, SMALL SQUARE, AMBER, DOUBLE IN/WILD & CRAZY CRICKET 

SW1984-01 

*PBBODY, SMALL SQUARE, AMBER, DOUBLE OUT/NO SCORE CRICKET 

SW1985-01 

*PBBODY, SMALL SQUARE, AMBER, MASTER/CUT THROAT CRICKET 

SW1608-01 

*PBBODY, SMALL SQUARE, AMBER, TEAM 

SW1591 

*PBBODY, SMALL SQUARE, AMBER, SOLO 

SW1623 

*PBBODY, FLUSH MOUNT, LARGE SQUARE, RED, PLAYER CHANGE 

SW1609 

*PBBODY, SMALL SQUARE, AMBER, SPLIT BULL  

SW4024 

SWITCH, ROCKER, DPST, 250V (ON/OFF SWITCH) 

*PBBODY = PUSH-BUTTON BODY 

 
 

manuals/manuals_Support_Center_Darts_manuals_Scorpion_20Stinger_20PM1717_0C_pdf-html.html
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COPYRIGHT

 1995 MERIT INDUSTRIES, INC. 

 

PM17170C 

SCORPION™ 9000 MANUAL 

21 

 

SCORPION™ 9000 SPARE PARTS LIST 

 
WALL MOUNT MODEL 
 

CABINET AND HARDWARE PARTS

HW8716 

LOCK, FLAT, STR, #564, 1-7/16” 

MW4029 

BRACKET, HOOD, RIGHT, WD2 

MW4028 

BRACKET, HOOD, LEFT, WD2 

HARNESSES AND CABLES

EC2184 

CABLE, RIBBON, 2 x 12, 39” 

EC2180 

CABLE, RIBBON, 2 x 20, 38” 

SB1939-01 

HARNESS, MAIN, WD3 

ACCESSORIES

GL4075 

DECAL, “BULL STARTS HERE” 

SB1895 

SOLO CHALLENGER® PROMOTION KIT 

TARGET PARTS

HW8012 

TARGET MAT, RUBBER, NEOPRENE 093 

SA8704 

MATRIX/WOOD ASSEMBLY, LGTGT-S 

DS2001 

CATCH RING SEGMENT, LGTGT-XS, BLACK 

DS2009 

CATCH RING CAP, BLACK 

SB1484 

SPIDER W/SEGMENTS, LGTGT-S, BALCK-4 COLORS 

DS0073 

SPIDER, LGTGT-S, BLACK 

SEGMENT KITS

 

FOR BLACK 15 1/2” - 40cm 

DS5078 

SEGMENT KIT SINGLE, LGTGT-S, CREAM (10 EACH) 

DS5079 

SEGMENT KIT DOUBLE/TRIPLE, LGTGT-S, GREEN (10 EACH) 

DS5085 

SEGMENT KIT DB/TP/OB, LGTGT-S, RED (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL) 

DS5087 

SEGMENT KIT SGL/IB, LGTGT-S, BLACK (10 EACH DOUBLE, TRIPLE; 1 INNER BULL) 

 

FOR WHITE 15 1/2” - 40cm 

DS5075 

SEGMENT KIT ALL, LGTGT-S, RED 

DS5076 

SEGMENT KIT ALL, LGTGT-S, BLU 

DECALS AND DISPLAYS

GL2700 

DECAL, TARGET, SCORPION WD2 

GL2730-01 

DECAL, INSTRUCTIONS, ENGLISJ, EQUAL /BULL, WD3 

COIN MECH PARTS

HW8248 

COIN MECH, BLACK SINGLE/25C CCI 

MW4022 

COIN BOX, PT2W 

MW4023 

COVER, COIN BOX, MECHANICAL COIN REJECTOR, WD2 

LAMPS AND SWITCHES

LB1150 

BULB, T 3-1/4”, 14V, GE3161 (10 PACK) 

SW1623 

*PBBODY, FLUSH MOUNT, LARGE SQUARE, RED, PLAYER CHANGE  

 

                    *PBBODY = PUSH-BUTTON BODY 

ELECTRICAL/ELECTRONIC COMPONENTS

EC2001 

CORD, POWER, U.S.A. 

EC2005 

LATCH, POWER CORD 

SA4084 

SPEAKER ASSEMBLY, 4” 

SB1441-02 

TRANSDUCER ASSY, PIEZO, 7.0” LEADS (MICROPHONE ASSEMBLY) 

SB1905 

TRANSDUCER ASSY, ULTRASONIC (PLAYER CHANGE SENSOR) 

TA10005 

*PCA, OVHD,  LED, RNDM CRICKET 

SB1796-0A 

LAMP ASSY, F15T8CW, 120V, CL79 (OVERHEAD LIGHT FIXTURE) 

SB1924-01 

OVHD ASSY, 4PLR, 120V, WD3, SCORP (OVERHEAD DISPLAY ASSY) 

EC7533 

PWR SPL, SW, 110V, +5/+12 

SB1588 

POWER ENTRY ASSEMBLY, WD3, 120V, SW P/S 

SA1787 

PRINTED CIRCUIT ASSY, CPU/SONIC, LED DART 

SA1786 

PRINTED CIRCUIT ASSY, TARGET/MICROPHONE INTERFACE (RDP28 BOARD) 

SA1808-01 

PRINTED CIRCUIT ASSY, PUSH-BUTTON CONTROL PANEL, WD3 (RDP31 BOARD) 

 

manuals/manuals_Support_Center_Darts_manuals_Scorpion_20Stinger_20PM1717_0C_pdf-html.html
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COPYRIGHT

 1995 MERIT INDUSTRIES, INC.

 

22 

SCORPION™ 9000 MANUAL 

PM17170C 

Merit Limited Warranty for Coin 
Operated Dart Machines 

 
Merit Industries, Inc., warrants the Scorpion

TM

 9000 dart 

machines to be free from defects in material and 
workmanship for a period of twenty-four months from the 
date of delivery or twenty-five months from the date of 
shipment from its facilities, whichever occurs first. The 
warranty covers all major components except the coin 
mechanism, which is governed by the original 
manufacturer's warranty. 
 
Consumables such as fuses, light bulbs, switches, line 
cords and target rubber mats are warranted for a period of 
six months from the date of delivery or seven months 
from date of shipment, whichever comes first 
 
Failure or damage due to misuse, vandalism, excessive or 
intentional abuse, operation outside specified conditions 
(including but not limited to improper electrical power 
source), normal wear and tear, fire, water damage, acts of 
God, acts of war and civil unrest, are specifically 
excluded. Damage resulting from improper servicing by 
unqualified personnel is also excluded. Cabinet damage 
resulting from normal wear and tear or customer/user 
abuse is not included 
 
Merit products are carefully inspected and thoroughly 
tested prior to packing and shipment. Any damage 
discovered upon receipt of goods, whether obvious or 
concealed, must be reported immediately to the delivering 
carrier and claims made directly to them. Merit assumes 
no responsibility for damages once the product has left its 
facilities, and any disputes regarding transportation 
damage must be resolved with the shipping company(s). 
 
Merit will repair or replace, at its option, any component, 
part or subassembly that fails under warranty, provided 
that the failed item is returned, shipping charges prepaid, 
to Merit's repair facility and Merit is notified of the failure 
within the warranty period. Merit reserves the right to 
request the serial numbers of the item  
and/or game which has failed, and copies of sales 
invoices, bills of lading or other documents as required to 
determine the validity of the warranty coverage 
Merit's obligation shall be limited to repair or 
replacement, as stated above, and shall specifically 

exclude any liability for consequential damage or loss of 
earnings.  
 
Merit may, at its discretion, provide replacement parts 
under warranty prior to receiving defective items without 
incurring any ongoing obligation to extend such 
accommodations. 
 
The above terms and conditions constitute the sole 
obligation, written or implied, of Merit Industries under 
its warranty coverage. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

FCC WARNING: 

 
THIS EQUIPMENT COMPLIES WITH THE 
REQUIREMENTS IN PART 15 OF FCC RULES FOR A 
CLASS "A" COMPUTING DEVICE. OPERATION OF 
THIS EQUIPMENT IN A RESIDENTIAL AREA MAY 
CAUSE INTERFERENCE TO RADIO AND TV 
RECEPTION REQUIRING THE OPERATOR TO TAKE 
WHATEVER STEPS ARE NECESSARY TO CORRECT 
THE INTERFERENCE.